With Battlefield 4’s beta having recently ended, the development team is currently feverishly addressing a number of glitches, bugs and gameplay issues, evident during testing, ahead of its Oct. 29 launch date.
The video game studio DICE are adding a number of finishing touches to the multiplayer serving of the next iteration of the military shooter, tweaking vehicle weapon strength, controller layouts, server listings, as well as aim assist for consoles and keyboard bindings for PC.
Warning: the following YouTube videos contain strong language and depict scenes of violence that some viewers might find offensive. Viewer discretion is advised.
Funny Glitches and Bugs
A wide array of technical issues struck Battlefield 4 fans, as they engaged in fraught skirmishes across DICE’s Levolution-inspired Siege of Shanghai map. The following clip demonstrates the inexplicable “Giant-Head” glitch, which saw one player magnified to biblical proportions:
Another spectacular phenomenon is the “raining boats” glitch, whereby boats simply drop from the skies at random, much to the surprise of battle-weary players:
The following video compilation showcases a top ten list of Battlefield 4 glitches and bugs, again, stirring mixed reactions of consternation and amusement from invested players:
Battlefield 4 Multiplayer Improvements
DICE has officially announced resolution to a great many glitches and bugs. The elevator catapult/teleport has been corrected, load screen glitches have been addressed and skyrocketing CPU usage in quad and six-core processors has been patched out.
In terms of weapon balancing, the RPG7 and SMAW are no longer capable of locking on to Laser Designated Targets, whereas the lock on distance between an MBT LAW missile and its target has been changed (now 350m, rather than 500m). Attack and Scout helicopters can no longer be downed with a single Laser Designated missile; each can now only inflict 90% damage. This permits helicopter pilots to deploy “Fire Extinguisher countermeasures.”
Vehicles have also undergone some subtle changes. Vehicle weapon descriptions have been updated, Stinger and IGLA weapon damage increased (from 20 percent to 35 percent), TOW missile speeds upped (from 50m/s to 75m/s) and accuracy of the Coaxial LMG of armored vehicles improved. On the other hand, damage inflicted by 25mm and 40mm troop weapons against armored vehicles has been decreased, whilst the primary weapon on the IFVs, similarly, inflicts less damage to armor.
Arguably, the greatest optimization efforts seem to have been channeled towards resolving issues with infantry units. They include the following:
- Fixed damage sound effects for victims of quick kills
- Reduced AK12 burst fire rate (1000rpm to 750rpm)
- Reduced and refined auto accuracy
- Increased throw distance for med packs and ammunition
- Ammo packs reload two magazines of bullets immediately and four magazines per pack over time (explosive launchers and grenades do not get instant reload feature)
- Muzzle flash increased for 25mm and 40mm launchers
- Addressed knife stab alignment during kills
- Respawn time increased (7s to 10s)
Certain individuals within the PC gaming fraternity experienced frame rates issues and persistent stuttering, blighting the multiplayer experience. DICE have given their firm assurance that this issue will be fixed before the game ships, later on this month.
For the PlayStation 3 and Xbox 360, meanwhile, the aim assist feature has been modified to be far more consistent at various ranges. The team had suggested that the feature was too powerful at close range, requiring limited player feedback; aim assist was underpowered at medium range distances, however.
Xbox One and PS4 Editions Almost Delayed
In other Battlefield 4 news, DICE recently indicated that they had been on the verge of delaying their much anticipated shooter for the Xbox One and PS4, due to a series of development hurdles. Speaking to GameIndustry International, Executive Producer Patrick Bach explained the difficulty encountered when developing a video game for multiple platforms, comprising brand new hardware:
“I think people might not grasp how hard that is to develop a game at the same time as the hardware… We’ve been struggling quite a lot to keep up with the changes we’ve seen — both sides need to adapt and you end up being late. Everything is very complicated. Battlefield itself is a really complicated game, so it doesn’t make our lives any easier.”
Bach then went on to explain that the team had managed to overcome most of the hurdles, allowing them to push the game into the public domain, concurrent with previous generation consoles. However, in doing so, Bach states that certain concessions were required. For example, the Xbox One version will not take advantage of Microsoft’s Xbox Live Compute service at launch.
The DICE employee then contrasted their efforts to those of Rockstar Games, during their time developing Grand Theft Auto Online. He maintains that the load-testing that DICE have recently performed will help eliminate some of the technical issues that plagued the launch of GTA V’s multiplayer component.
Battlefield 4 will launch on Oct. 29 for the Xbox 360, Xbox One, PlayStation 3, PlayStation 4 and PC.
By: James Fenner