Destiny just received a fix that supposedly evened out the stats of many weapon types and leveled the playing field, but the company behind the shooter is now admitting a mistake in their update. This admission comes in the midst of the continuing problems Bungie, the company behind Destiny, seem to be having with leveling the entire universe for all to enjoy. Some would say this is just the latest mistake in the game’s lineage with the Iron Banner, which is expired for now but on the way back, not being as advertised and leaving many higher-level players frustrated.
Destiny, in the latest update, touched on Auto Rifles, Shotguns, Scout Rifles and many other pieces of the game’s gun structure. What many call the most powerful weapon in the game, the Vex Mythoclast, received a massive decrease in stats across the board with headshot damage being the only category to ascend slightly thanks to this tweak. Bungie, however, is now saying that their “nerf” of the weapon was too much. “Our nerf was intended to target PvP play,” said an official blog post on Bungie’s website. What happened unintentionally is that the weapon became too weak when users were not in the player-versus-player arenas.
As a fix, Destiny will be receiving another patch regarding the Mythoclast as well as other parts of the vaunted Vault of Glass. First of all, the weapon, which is one of the possible drops for completing the Vault on hard mode, will have its attack value placed “above and beyond” any other exotic currently in the game for the areas away from multiplayer. Bungie admits now that they are still looking for that balance of stats that “works for both PvP and PvE,” however, so further tweaking may be necessary. While this could be in line for next week’s hotfix, Bungie offers no timeline for this retooling as of yet.
Already on slate for next week’s Destiny fix is correcting the boss called Atheon inside the Vault of Glass. The first fix that Guardians will notice is that Atheon will no longer be defeated by falling from the edge of the arena as Bungie is adding “baby bumpers” to areas where that could happen. Target selection will also be modified during the encounter in the form of the creature’s Timestream attack now targeting three random players instead of the three furthest from its position.
Destiny and Bungie have had more than one admitted mistake inside the title’s first month of release. The anticipated Iron Banner, which was advertised as being a place for high level players to pit their skill and gear against one another, ended up being just as balanced as the rest of the Crucible playlist. Video evidence of a level four player taking out higher level players with the first rifle in the game showed off the hidden balancing in the Banner while Bungie themselves revealed that there were rubber bands keeping lower and higher level players together. Bungie has said that the Iron Banner will return to Destiny and that the entire team is listening to fan feedback in the meantime.
By Myles Gann