Nintendo, with all that the company does well, tends to forget about some properties instead of putting new ideas into their formula for the sake of the hardcore fans. Mario, Zelda, and Donkey Kong are all fine and welcome, but some pieces hanging in the company’s closet are begging to be let out. This is a company that implemented so many mainstays in the industry today from rumble to motion controls, and all a lot of hardcore fans are asking is that Nintendo put a proper development cycle behind these games below. Then, as Nintendo often does, let the quality speak for itself.
Coming first is the one that many Nintendo fans agree is way over due, a Super Metroid sequel. The Metroid Prime trilogy were arguably some of the best games starring Samus ever, but a lot of fans still love the 2D, confined sense that of the classic Super Metroid. Metroid: Other M, though not as atrocious when taken outside the series’ context, went against almost everything these titles stood for at that point, and since then, there has been nothing in terms of a new Metroid game. Now, with the Wii U gamepad integration, is the time to be working on this bombshell that has a power other series simply do not. Mario and Super Smash Bros. are predictable; those are coming to a Nintendo system come bankruptcy or corporate takeover. A new Super Metroid game could bring legions of fans back to the company at the same rate Half-Life 3 would to Steam, taking them out from Sony and Microsoft’s nose.
Nintendo, as many hardcore fans love, has a perfect mixture of nostalgia and originality that propels series such as Mario and Zelda into the stratosphere. A Super Ghouls n’ Ghosts remaster would be the Dark Souls kind of game that would substantiate the company’s claim of returning to the hardcore gamer core while bringing back a nostalgic name. Not a title for everyone, this side-scroller had to be beaten twice while taking less than two hits to ever see the end boss. Nintendo may not have to go that far for a remaster, but a punishing game that does not hold a player’s hand through the first hours of playing would set a precedent that many feel has been missing from the Big N’s repertoire.
This last hardcore fan request is, perhaps, nearly impossible for Nintendo to pull off, but that has not stopped the fervor. Banjo-Kazooie was, arguably, on par with Super Mario 64 as far as quality in platforming and creating a vast world to explore. In fact, an entirely different argument can be made that there were way too many collectibles in this world of bouncing vegetables and talking cauldrons. Despite that complaint, Mario and Zelda could use a third adventurer to take the load and stuff it in their bird backpack. A title even close to the Banjo-Kazooie formula could give gamers a 30 or 40 hour adventure to be immersed within between the larger name games. Hardcore fans love Nintendo and their standards of quality and consistency, but probably would not say no to this, or any of these, titles filling their gaming libraries.
Opinion by Myles Gann