Super Smash Bros. released in America and elsewhere for the Nintendo 3DS at midnight, and the unlockable characters and stages may need a guide to find their way to the roster. As far as intensity of the unlocks, these are relatively tame compared to Melee’s and Brawl’s, but it is still a time investment before every character is available. There are also several stages to unlock for the 3DS version, some of which are exclusive to the handheld console. This version will be a precursor of the Wii U entry that will have different content, such as stages and modes, and is coming sometime this winter.
It should be noted that the following unlocks will appear one at a time and will not unlock all at once. That means meeting the required goal for two characters at once will bring the one that takes more to unlock. An example would be completing Classic Mode on any difficulty without continues; if the player did so with Marth, Lucina will challenge, but with any other character, it will be Falco that approaches followed by Ness. Challengers that are considered lower will be available after completing the tasks a second time.
Among the original list of Super Smash Bros. characters revealed by streamers a few months ago, 12 are listed as unlockable and must have one of two paths completed to make them available. Ness, a series original, is available after playing 10 matches or more, or completing Classic Mode on any difficulty. Falco’s options for unlocking are either playing 20 or more matches or clearing Classic Mode without using any continues. Next up is the character Wario who can join the fight by completing 30 or more matches or surviving the 100-Man Smash. Newcomer Lucina is available after 40 or more matches completed or finishing Classic mode without continues as Marth. Completing 50 or more matches or finishing Classic Mode with three or more characters will unlock Dark Pit.
Speaking to the stages, there are only seven to unlock in very specific ways. Using Villager three times in any Smash mode unlocks the Balloon Fight stage, using Kirby’s final smash in any mode unlocks Dream Land and unlocking Flat Zone 2 happens concurrently with Mr. Game & Watch’s challenge which is detailed below. Pac-Man’s final smash will unlock Pac-Maze and unlocking Ness, as detailed above, will bring the stage Magicant with him. The last two unlockable stages in this iteration of Super Smash Bros. are Mute City, made available after completing three matches with Captain Falcon, and WarioWare Inc., which follows Wario’s unlock that is mentioned above.
The Super Smash Bros. guide to unlockables would not be complete without some of these returning brawlers. Dr. Mario brings his pills to the fight after 60 matches or going through Classic Mode as Mario with an intensity of 4.0 or higher. One of the original Nintendo creations, R.O.B., rolls from the shadows after 70 matches or amassing a 200 trophy collection. The King of Evil Ganondorf waits after 80 matches or Zelda or Link clearing Classic Mode with an intensity of 5.0 or higher. Mr. Game & Watch jingles and flips after completing 90 matches or clearing Classic Mode with at least 10 characters.
The final string of unlockable characters for Super Smash Bros. begins with a new addition for Super Mario Sunshine fans. Bowser Jr. can be claimed by his dad, Bowser, going through Classic Mode on an intensity of 6.0 or higher, or playing 100 matches. Duck Hunt, the dog from the game, is the penultimate character to find after playing through Classic Mode with 15 or more characters or finishing 110 matches. The final character to come from the shadows in Super Smash Bros. is the eponymous Jigglypuff, available after 120 matches or collecting 30 different equipment items in Smash Run.
By Myles Gann