Many studies involving the gaming industry have produce various results both positive and negative correlations have been assessed within video gamer cognitive development and their state of cognitive health.Video Games being so heavily integrated into the American and world cultures alike is such to a point that one study conducted at the Radboud University research facility found that 97 percent of gamers play for a minimum of an hour a day just in the United States alone.
The age groups of gamers have a range of 2 years up to 17 years of age in the United States, 99 percent of which are male and 94 percent being female. Under such a broad range, researcher have found relative insight to the developing psychological state and the notable effects of social behaviors and issue health by means of video game functions. The most notable attribution of video games to players is motivation through failure having major success to be a possibility at their own control. Ongoing studies pertaining to children playing video games have shown continuous positive psychological results. Playing certain types of games trigger mood, for instance, puzzle games are known to deter anxiety in player.
This has been encouraged to provide children the opportunity to work out real-life conflicts creating positive resolutions in a make-believe setting. This has shown strong encouragement to cooperate with others and are more likely to be helpful among their peers. Further experiments show the more engaging the video games are, gamers will release a notable amount of endorphins promoting healthy cognition. Moreover, video games have integrated an adjusting difficulty system. Within this system, users undergo a progressive setting of difficulty, in which players’ skills are constantly in need of improvement.
As the player gets better, the computer takes note and also raises the level of difficulty constantly testing the players’ abilities. Under these conditions, sizable increases in memory and dexterity are contributing factors to the strengthening of cognitive ranges, including the ability to reason via depth perception in first person simulators that also heighten players reaction time. Depth perception improvements had been noticed in adults with Amblyopia (or better known as a lazy eye). This condition could be altered if caught at an early stage, but there are not many options for treatment in adults. Wearing a patch over the strongest eye while playing video games resulted in a 30 percent increase in the weaker eye’s depth perception.
The capacity for improvement to video gamers’ health and cognition have led to the use of games in fields outside of the gaming world. Video game studies have prompted educators and physicians to look into the use of games as a positive tool for their respective fields. Classroom reformations have begun to take shape, as schools redesign class rooms to simulate video game experiences via changing the approach to teaching and learning. It has been recommended to develop a mental health care program utilizing video games integration into psychological, clinical, and educational therapy practices.
By Ernesto Perez