Bryan Henderson Solved Curiosity and Became a God


Bryan Henderson, 18, of Edinburgh, Scotland destroyed the final cube to reveal the secret. He became a videogame god when he was the first person to solve the multiplayer social media game, “Curiosity – What’s Inside the Cube?” The game was initially released by Apple in November 2011, followed by Android.

Since then, the the free-to-play app was downloaded by tens of thousands of people, hoping to be the first to reach the cube’s center. The app reached over 3 million users and for months, no one was able to decode it until May 26, 2013- Bryan Henderson of Edinburgh, Scotland destroyed the final cube to reveal the secret.

“Curiosity” has been avidly played by its fans for six months. Bryan Henderson solved it in an hour.  The “cube” the game’s fans have been  trying to decode and solve is a white room with 25 billion cubelets and white text with different topics on it. The object of the game is for players to observe the cubelets and use the displays to figure out what is in the center of the cube.

Removing 25 billion cubelets took some help. If a player taps on one cube, it is removed. Another cube is revealed underneath, and so on, as players attempt to get ever closer to the center of the cube and get the chance to decode the center of it.

Whoever decoded the center of the cube would also unlock a “life changing” secret, according to its developer, British game developer Peter Molyneux. That is, indeed, what happened to Henderson. Decoding the answer at the center of the cube changed his life forever.

Solving the game has made Bryan Henderson into a videogame god. He has now become a collaborator with 22 Cans, which is the developer name of Curiosity, and he will create his own rules for the upcoming game “Godus.”

Godus” is similar to “Populous” in that they are both games about gods.Populous was the first game of gods to hit the market, but 22 Cans call “Godus“: “half a living sandbox world, and half a strategy game.”

When “Godus” game is released, Henderson will also earn money from it. Whenever anyone shells out money for the game, Henderson will earn a portion of the profits.

Molyneux said in the video to Henderson that he, as the winner, would “accrue riches from that game, from the start to finish of your reign.”

Henderson still finds it difficult to believe how he was able to finish the game in an hour while most players had been working on it for six months. Molyneux also confirmed that there had been approximately 3,000,000 people playing the game around the time Henderson initially picked the game up and beat it.

Who knows? Bryan Henderson just might become another gaming tycoon once the Godus project is released and hits it big.

Written by: Douglas Cobb

13 Responses to "Bryan Henderson Solved Curiosity and Became a God"

  1. file scavenger 5.3 crack   February 20, 2019 at 1:06 pm

    you’ve gotten a fantastic weblog here! would you like to make some invite posts on my weblog?

  2. Douglas Cobb   May 27, 2013 at 10:35 am

    Mysteries get solved, among other things. “Solve” is also a synonym for “beat” or “decode” or “get to the end of” sometimes. What would be revealed to Henderson at the end was a mystery to everyone, so in that sense, he “solved” the game.

    As to the rest of the article, I don’t think I ever spoke about its “quality” and I suppose to some people, 3 equals “countless,” though I was not defending the “quality” of my article, just saying that I was using facts that were known at the time, and that others also used for their stories.

  3. Zack Daniels   May 27, 2013 at 12:58 am

    Your “facts” are terrible. Godus is going to flop. He is destined to fall like all the “gods” before him. Cobb, you reaffirm my previous notion that I should go into journalism. If you can get paid for writing, anyone can. Also, it is pathetic for you to post on here countless times defending the “quality” of your article.


Leave a Reply

Your email address will not be published.